I am creating a very simple game using Swift and SpriteKit and I am moving a ball on the screen using the accelerometer data (acceleration x,y).
I would say the code works fine but I have noticed that sometimes (often right when I open the app) the accelerometer data is not correct and delayed for few seconds.
Why is that happening?
I am using the following code to read the accelerometer data:
if motionManager.accelerometerAvailable == true {
motionManager.startAccelerometerUpdatesToQueue(NSOperationQueue.currentQueue(), withHandler:{
data, error in
self.accX = CGFloat(data.acceleration.x)
self.accY = CGFloat(data.acceleration.y)
})
}
And the function update to apply some impulse to the ball:
override func update(currentTime: CFTimeInterval) {
var impulse = CGVectorMake(accX, accY)
var obj = childNodeWithName("ball") as SKSpriteNode
obj.physicsBody?.applyImpulse(impulse)
}
Am i missing something?
Thank you
I have given priority to both functions and the issue seems fixed.
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(dispatch_get_global_queue(priority, 0)) {
// do some task
dispatch_async(dispatch_get_main_queue()) {
// code with priority
}
}