Using this chunk of code only for accessing the Adobe files in my iOS project, but how can I upload my pictures in Adobe Assets cloud and save it.
[[AdobeUXAssetBrowser sharedBrowser]popupFileBrowser:^(AdobeSelectionAssetArray *itemSelections) {
NSLog(@"Selected a file");
for(id item in itemSelections) {
AdobeAsset *it = ((AdobeSelectionAsset *)item).selectedItem;
NSLog(@"File name %@", it.name);
[_statuslabel setText:fileDesc];
//If an image, let's draw it locally
NSString *fileType = ((AdobeAssetFile *)it).type;
if([fileType isEqualToString:@"image/jpeg" ] || [fileType isEqualToString:@"image/png" ]) {
NSLog(@"Going to download the image");
[((AdobeAssetFile *)it) getData:NSOperationQueuePriorityHigh
onProgress:^(double fractionCompleted) {
}
onCompletion:^(NSData *data, BOOL fromcache) {
NSLog(@"Done downloaded");
UIImage *preview = [UIImage imageWithData:data];
}
onCancellation:^(void){
}
onError:^(NSError *error) {
}
];
}
}
} onError:^(NSError *error)
{
//do nothing
NSLog(@"Error");
}];
You can find a tutorial on how to upload and download files from Creative Cloud using the CreativeSDK here: https://creativesdk.adobe.com/docs/ios/#/articles/files/index.html
The code in particular that deals with file uploads is below:
NSData *imgData = UIImageJPEGRepresentation( yourImage, 0.8f );
NSString *dataPath = [NSTemporaryDirectory() stringByAppendingPathComponent:@"foo.jpg"];
NSURL *dataURL = [NSURL fileURLWithPath:dataPath];
NSError *err;
BOOL success = [imgData writeToFile:dataPath options:NSDataWritingAtomic error:&err];
if (success) {
AdobeAssetFolder *root = [AdobeAssetFolder getRootOrderedByField:AdobeAssetFolderOrderByName orderDirection:AdobeAssetFolderOrderDescending];
[AdobeAssetFile create:@"foo.jpg"
inFolder:root
withDataPath:dataURL
withType:kMimeTypeJPEG
withCollisionPolicy:AdobeAssetFileCollisionPolicyAppendUniqueNumber
onProgress:^(double fractionCompleted) {
NSLog(@"Percent complete %f", fractionCompleted);
}
onCompletion:^(AdobeAssetFile *file) {
NSLog(@"Uploaded");
}
onCancellation:nil
onError:^(NSError *error) {
NSLog(@"error uploading %@", error);
}];
}