I'm following this tutorial (http://www.yeahbutisitflash.com/?p=5226), using Chrome, and can't figure out why this isn't working. Here is my console output:
init() successfully called.
pixi.dev.js:224 Pixi.js v2.2.7 - webGL http://www.pixijs.com/ ♥♥♥
index2.html:26 PIXI.WebGLRenderer
index2.html:28 render complete.
And here is my code:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<title>Endless Runner Game Demo</title>
</head>
<body onload="init();">
<div align="center">
<canvas id="game-canvas" width="512" height="384"></canvas>
</div>
<script src="js/pixi.js-master/bin/pixi.dev.js"></script>
<script>
function init() {
console.log("init() successfully called.");
stage = new PIXI.Stage(0x66FF99);
renderer = PIXI.autoDetectRenderer(
512,
384,
document.getElementById("game-canvas")
);
console.log(renderer);
renderer.render(stage);
console.log("render complete.");
}
</script>
</body>
</html>
Yet, it displays nothing. The tutorial says I should see the background color set on the stage at this point.
Thanks.
The third argument of PIXI.autoDetectRenderer should be an Object, not an element. You should set the Object property "view" to be your canvas element.
var renderer = PIXI.autoDetectRenderer( 512, 384, {
view: document.getElementById("game-canvas")
});
Also note that you may need to run a local server in order to view it in Chrome.