I am trying to save a high score for my game. I have a mainscreen activity, a gamescreen activity, and a redirectscreen activity (for when a player loses). Here is a method form the gamescreen activity that runs when a player dies:
public void goToRedirectScreen()
{
//getting preferences
SharedPreferences prefs = this.getSharedPreferences("myPrefsKey", this.MODE_PRIVATE);
int highScore = prefs.getInt("highScore", 0); //0 is the default value
rectBlack1.setFixedColor(0xFFFF0015);
rectBlack2.setFixedColor(0xFFFF0015);
rectBlack3.setFixedColor(0xFFFF0015);
rectWhite1.setFixedColor(0xFFFF0015);
rectWhite2.setFixedColor(0xFFFF0015);
rectWhite3.setFixedColor(0xFFFF0015);
//Sound when player dies
MediaPlayer mediaPlayer = MediaPlayer.create(this, R.raw.deathsound);
mediaPlayer.start();
Intent intent = new Intent(this, Redirect.class);
if (mScoreboard.getScore() > highScore){
mScoreboard.setHighScore(mScoreboard.getScore());
}
intent.putExtra("score", mScoreboard.getScore() + "");
intent.putExtra("highScore", mScoreboard.getHighScore() + "");
startActivity(intent);
}
And here is some of my code for the redirect screen that recieves the intent:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_redirect);
Intent intent = getIntent();
mScore = intent.getStringExtra("score");
mHighScore = intent.getStringExtra("highScore");
//**********setting preferences************
SharedPreferences prefs = this.getSharedPreferences("myPrefsKey", this.MODE_PRIVATE);
SharedPreferences.Editor editor = prefs.edit();
editor.putInt("highScore", Integer.parseInt(mHighScore));
editor.commit();
ButterKnife.inject(this);
scoreTextView.setText(mScore);
highScoreTextView.setText(mHighScore);
playAgainButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
playAgain();
}
});
mainMenuButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
goToMainMenu();
}
});
}
To do this I referenced Need to save a high score for an Android game to do this, but now I don't what I did wrong because the highscore and score textview are always the same no matter what score I get when I test the game even if it is higher than my previous score.
Here is my Scoreboard class in case it is useful:
public class Scoreboard {
private int mScore = 0;
private int mHighScore = 0;
public void addPoint() {
mScore += 1;
}
public int getHighScore() {
return mHighScore;
}
public void setHighScore(int highScore) {
mHighScore = highScore;
}
public int getScore() {
return mScore;
}
public void setScore(int score) {
mScore = score;
}
}
Set the loaded value as the high score after you load it:
int highScore = prefs.getInt("highScore", 0); //0 is the default value
mScoreboard.setHighScore(highScore);
Otherwise, in the case where the new score isn't a new high score, you're never actually using the loaded value and so the existing high score won't be passed to your redirect screen.