I'm trying to implement a class that will serve as sort of a wrapper for the random library so I can use its objects and functions in (I think) a more intuitive way elsewhere in my code.
In my header I have something like this:
class RandomDevice{
private:
unsigned long rand_seed;
default_random_engine engine;
public:
RandomDevice(unsigned long n);
int randInt(int min, int max);};
And then in the .cpp file I implement those two functions (constructor and randInt
) like so:
RandomDevice::RandomDevice(unsigned long n){
rand_seed = n;
default_random_engine engine;
engine.seed(n);
}
int RandomDevice::randInt(int min, int max){
uniform_int_distribution<int> distribution(min, max);
return distribution(engine);
}
Finally, in my main.cpp
I test these functions like this:
int main(){
unsigned long seed = 1;
RandomDevice my_rand(seed);
cout << "random integer: " << my_rand.randInt(0, 10) << endl;
}
The problem is, no matter what I set the seed to in main.cpp
, I always get the same values for my random numbers (not just randInt
, I have other distributions as well). I've also tried setting seed to time(NULL)
but the same problem occurs.
I'm really scratching my head at this one. Thanks!
default_random_engine engine;
engine.seed(n);
This is seeding the local engine
, which is destroyed at the end of the constructor, not the class member engine
, which ends up being default constructed.
Use the member initializer list instead:
RandomDevice::RandomDevice(unsigned long n) : rand_seed(n), engine(n){ }