I want to make a rectangle move and it moves but the Rectangle gets bigger while moving. (I don't have 10 reputations to show you a screen shot)
I really don't know what I did wrong, here is my source code:
Class Paddle.java
package ma.Game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Paddle extends JPanel implements ActionListener{
int x = 0, velX = 2;
Timer t = new Timer(5, this);
public Paddle() {
// TODO Auto-generated constructor stub
}
@Override
public void paintComponent(Graphics g) {
super.paintComponents(g);
g.setColor(Color.BLACK);
g.fillRect(x, 30, 50, 30);
t.start();
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
x = x + velX;
repaint();
}
}
Class Frame.java Where I add the panel to my Frame.
package ma.Game;
import javax.swing.JFrame;
public class Frame extends JFrame
{
public Frame() {
// TODO Auto-generated constructor stub
setTitle("Game");
setSize(300, 500);
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
add(new Paddle());
}
}
You're calling
super.paintComponents(g);
which causes painting from previous calls to paintComponent
to remain visible. Instead use
super.paintComponent(g);
which repaints the background of the container