I'm working on a monster's sight(cone-shaped) and need a way to draw it. The vector I get from the angle/distance will be centered around a position(the monster's position).
The answer helped lead me in the right direction. Code now looks like:
Vector2 vector = new Vector2((float)Math.Cos(angle) * distance + position.X, (float)Math.Sin(angle) * distance + position.Y);
You'd use some trigonometry.
Like so, assuming that angle
is your angle, in radians:
new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
However, if you want an angle in degrees, then you'd use MathHelper.ToRadians
, like this:
float angleInRadians = MathHelper.ToRadians(angle);
new Vector2((float)Math.Cos(angleInRadians), (float)Math.Sin(angleInRadians));