I first created the inventory that will be opened:
private void openGUI(Player player) {
Inventory inv = Bukkit.createInventory(null, 9, ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "DuelRequest" + ChatColor.DARK_RED + "]");
ItemStack accept = new ItemStack(Material.EMERALD_BLOCK);
ItemMeta acceptMeta = accept.getItemMeta();
ItemStack decline = new ItemStack(Material.REDSTONE_BLOCK);
ItemMeta declineMeta = decline.getItemMeta();
acceptMeta.setDisplayName(ChatColor.GREEN + "Accept!");
accept.setItemMeta(acceptMeta);
declineMeta.setDisplayName(ChatColor.RED + "Decline!");
decline.setItemMeta(declineMeta);
inv.setItem(3, accept);
inv.setItem(5, decline);
player.openInventory(inv);
}
Then I created the command that will be run:
if (cmd.getName().equalsIgnoreCase("duel")) {
if (!(args.length == 1)) {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " Usage: /duel <Player>");
return true;
} else if (args.length == 1) {
Player p = Bukkit.getServer().getPlayer(args[0]);
if (p != null) {
if (p.equals(sender)) {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " You cannot duel yourself!");
return true;
} else {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.GREEN + " You sent a duel request to " + ChatColor.BLUE + p.getName());
p.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.GREEN + " You recieved a duel request from " + ChatColor.BLUE + sender.getName());
openGUI(p);
}
}
} else {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " Player not found!");
}
}
return true;
I Then created an event that is called when a players clicks their inventory.
@SuppressWarnings("deprecation")
@EventHandler
private void onClick(InventoryClickEvent e) {
if (!ChatColor.stripColor(e.getInventory().getName()).equalsIgnoreCase("[DuelRequest]"))
return;
Player player = (Player) e.getWhoClicked();
e.setCancelled(true);
switch (e.getCurrentItem().getType()) {
case EMERALD_BLOCK:
player.closeInventory();
player.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.GREEN + " You accepted the request");
player.getInventory().setItem(0, new ItemStack(Material.DIAMOND_SWORD));
player.getInventory().setItem(1, new ItemStack(Material.BOW));
player.getInventory().setItem(2, new ItemStack(Material.GOLDEN_APPLE, 2));
player.getInventory().setItem(3, new ItemStack(Material.ARROW, 32));
player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET));
player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS));
break;
case REDSTONE_BLOCK:
player.closeInventory();
player.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " You denied the request!");
break;
default:
player.closeInventory();
break;
}
}
So, what i want to happen is..
When a player types /duel , the (target) will have an inventory opened in front of them with an option to accept or decline the duel request. I have tested this and it works as expected. If they decline they will receive a message telling them they rejected it, if they accept they will be given a Kit to duel with. This also works as expected. However, i need to be able to give the sender of the /duel command the same kit, but i don't know how to. So... When the (target) accepts the duel, both players will receive a kit so they can both fight.
Is there a way of calling for the onClick
event inside the onCommand
?
Or is there a way to contact the sender of the command from inside the onClick
event?
I am average with Bukkit coding but obviously still have a lot to learn so any help/constructive criticism is always helpful!
You could use a HashMap
, to store the player that sent the duel request to a player:
Map<UUID, UUID> duels = new HashMap<UUID, UUID>();
HashMaps
are used to store a value for another value, it's effectively a large collection of variables.
When the sender runs the command, you could use:
duels.put(target.getUniqueId(), sender.getUniqueId());
So, when the target accepts the duel, you could get the sender of the request with:
duels.get(target.getUniqueId());
Here's what your onCommand()
could look like:
if (cmd.getName().equalsIgnoreCase("duel")) {
if (!(args.length == 1)) {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " Usage: /duel <Player>");
return true;
} else if (args.length == 1) {
Player p = Bukkit.getServer().getPlayer(args[0]);
if (p != null) {
if (p.equals(sender)) {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " You cannot duel yourself!");
return true;
} else {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.GREEN + " You sent a duel request to " + ChatColor.BLUE + p.getName());
p.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.GREEN + " You recieved a duel request from " + ChatColor.BLUE + sender.getName());
openGUI(p);
//Put the player in the HashMap here
duels.put(p.getUniqueId(), ((Player) sender).getUniqueId());
}
}
} else {
sender.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " Player not found!");
}
}
return true;
And your onClick()
could look like this:
@SuppressWarnings("deprecation")
@EventHandler
//It's better if you make your events public
//and not private
public void onClick(InventoryClickEvent e) {
if (!ChatColor.stripColor(e.getInventory().getName()).equalsIgnoreCase("[DuelRequest]"))
return;
Player player = (Player) e.getWhoClicked();
e.setCancelled(true);
//get the UUID stored in the duels HashMap for the player's UUID as a key
UUID uuid = duels.get(player.getUniqueId());
//Get the challenger from the UUID above
Player challenger = Bukkit.getPlayer(uuid);
switch (e.getCurrentItem().getType()) {
case EMERALD_BLOCK:
player.closeInventory();
player.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.GREEN + " You accepted the request");
player.getInventory().setItem(0, new ItemStack(Material.DIAMOND_SWORD));
player.getInventory().setItem(1, new ItemStack(Material.BOW));
player.getInventory().setItem(2, new ItemStack(Material.GOLDEN_APPLE, 2));
player.getInventory().setItem(3, new ItemStack(Material.ARROW, 32));
player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET));
player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS));
//give the kit to the challenger here
//Maybe make a method, giveKit(Player p), to clean up your code
//Then you could run giveKit(challenger) and giveKit(player)
break;
case REDSTONE_BLOCK:
player.closeInventory();
player.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + " You denied the request!");
//tell the challenger that player denied their duel request
challenger.sendMessage(ChatColor.DARK_RED + "[" + ChatColor.DARK_GREEN + "HuntsCraft" + ChatColor.DARK_RED + "]" + ChatColor.RED + player.getName + " denied your duel request");
break;
default:
player.closeInventory();
break;
}
}
If you wanted to check if a UUID
exists in the HashMap
, you could use duels.containsKey(uuid)
Make sure to never store Player
objects inside of HashMaps
, because it can cause memory leaks if the player leaves the server, for instance. The best way to store player information is by storing their UUID
, or by storing their username.