I need to override draw method from sprite to apply some custom stuff, but it doesnt hit my draw override at all. I'm pretty sure I am doing it correctly:
.h file:
virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, bool transformUpdated);
.cpp file:
void CustomSprite::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, bool transformUpdated)
{
int x = 0; //breakpoint here
}
my class is
#include "cocos2d.h"
class CustomSprite : public cocos2d::Sprite
{
The solution was:
in .h:
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
in .cpp:
void EnergyManager::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags)
thanks to Kobyle