I am now writing a script that detect whether a pixel is within specified pixel array (shape boundary) as in figure.
var shape=[
{x:3,y:1},
{x:4,y:1},
{x:5,y:1},
{x:6,y:1},
{x:7,y:1},
{x:7,y:2},
{x:6,y:3},
{x:5,y:4},
{x:6,y:5},
{x:7,y:6},
{x:8,y:6},
{x:8,y:5},
{x:8,y:4},
{x:8,y:3},
{x:9,y:2},
{x:9,y:1}
];
var pixel={x:3,y:3}; //dynamic coordinate value from mouse event
for(var i in shape){
//check pixel whether within shape or outside
}
I think there may be simpler implementation in javaScript, please let me know if any.
Thanks alot.
This function seems to do the trick:
function isPointInPoly(poly, pt){
for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
((poly[i].y <= pt.y && pt.y < poly[j].y) || (poly[j].y <= pt.y && pt.y < poly[i].y))
&& (pt.x < (poly[j].x - poly[i].x) * (pt.y - poly[i].y) / (poly[j].y - poly[i].y) + poly[i].x)
&& (c = !c);
return c;
}
From: http://jsfromhell.com/math/is-point-in-poly
Example:
var shape=[
{x:3,y:1},
{x:4,y:1},
{x:5,y:1},
{x:6,y:1},
{x:7,y:1},
{x:7,y:2},
{x:6,y:3},
{x:5,y:4},
{x:6,y:5},
{x:7,y:6},
{x:8,y:6},
{x:8,y:5},
{x:8,y:4},
{x:8,y:3},
{x:9,y:2},
{x:9,y:1}
];
var p1 = {x:1, y:2};
var p2 = {x:6, y:3};
var p1in = isPointInPoly(shape, p1);
var p2in = isPointInPoly(shape, p2);
alert(p1in + ', ' + p2in);
function isPointInPoly(poly, pt){
for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
((poly[i].y <= pt.y && pt.y < poly[j].y) || (poly[j].y <= pt.y && pt.y < poly[i].y))
&& (pt.x < (poly[j].x - poly[i].x) * (pt.y - poly[i].y) / (poly[j].y - poly[i].y) + poly[i].x)
&& (c = !c);
return c;
}