I try to capture intersectsRect between 2 sprites
after reading this :
http://www.cocos2d-x.org/wiki/Coordinate_System#convertToNodeSpace
i have this hierarchy of sprites
+Root
|-Child_1
| |--Child_1_of_Child_1
|-Child_2
in code its simple
Sprite* root = Sprite::create();
Sprite* Child_1 = Sprite::create();
Sprite* Child_1_of_Child_1 = Sprite::create();
Sprite* Child_2 = Sprite::create();
root->addChild(Child_1);
Child_1->addChild(Child_1_of_Child_1 );
root->addChild(Child_2);
i want to capture collision between Child_2 and Child_1_of_Child_1 sprites. but what every i do its never capture it in the Child_1_of_Child_1 this is what i have in the update loop.
Rect r = Child_2->getBoundingBox();
Vec2 vr = Child_2->getPosition();
Vec2 newNodeSpaceVec = Child_1->convertToNodeSpace(vr);
//not working also
// Vec2 newNodeSpaceVec = Child_1->Child_1_of_Child_1->convertToNodeSpace(vr);
Rect NewRec(newNodeSpaceVec.x,newNodeSpaceVec.y,r.size.width,r.size.height);
//THIS iS ALLWAYS FALSE
if(Child_1->Child_1_of_Child_1->getBoundingBox().intersectsRect(NewRec))
{
}
now matter what i do even if i see the 2 sprites collide the if is never true.
For the structure you presented, try to use this:
Vec2 child1Pos = Child_1->getParent()->convertToWorldSpace(Child_1->getPosition());