I'm trying to create a custom style for a brush with a glass-type look. I have it looking the way I want it, but I can't get the Pressed behavior to work.
The pressed look is simply the normal look with one of the brushes reversed. I have set both brushes as resources and tried ObjectAnimationUsingKeyFrames
, but it doesn't seem to take. The idea is something along the lines of this:
<VisualState x:Name="Pressed">
<Storyboard>
<!-- swap the brush from {StaticResource ButtonGlassBrushNormal} to
{StaticResource ButtonGlassBrushPressed -->
</Storyboard>
</VisualState>
Here are my resources and style:
<LinearGradientBrush x:Key="ButtonGlassBrushNormal" EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#00000000" Offset="0.31"/>
<GradientStop Color="White"/>
</LinearGradientBrush>
<LinearGradientBrush x:Key="ButtonGlassBrushPressed" EndPoint="0.5,0" StartPoint="0.5,1">
<GradientStop Color="White"/>
<GradientStop Color="#00000000" Offset="0.31"/>
</LinearGradientBrush>
<ControlTemplate x:Key="ButtonControlTemplate1" TargetType="{x:Type Button}">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="_glassBorder"
Storyboard.TargetProperty="Background"
Duration="0:0:1"
RepeatBehavior="Forever">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{StaticResource ButtonGlassBrushPressed}" />
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border BorderBrush="Black" BorderThickness="1" HorizontalAlignment="Left" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}" VerticalAlignment="Top" Margin="0,0,0,-21.167" CornerRadius="5">
<Border.Background>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="Black" Offset="0"/>
<GradientStop Color="#FF803A3A" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Border BorderThickness="1" CornerRadius="5" x:Name="_glassBorder" Background="{StaticResource ButtonGlassBrushNormal}">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
</Border>
</Grid>
</ControlTemplate>
I'm guessing this will be head-slappingly simple, but what am I doing wrong here?
Do not set a Duration on the Storyboard, and perhaps a zero KeyTime. Moreover, you'll also have to declare the MouseOver state, otherwise the Pressed state will persist until the mouse leaves the Button:
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Disabled"/>
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="_glassBorder"
Storyboard.TargetProperty="Background">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="{StaticResource ButtonGlassBrushPressed}"/>
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>