I'm new to java and especially to java networking, but what I'm trying to do is set up a server (for a game). When TWO clients are connected to the server, I want to refuse any other connection. Am I able to close the ServerSocket? And if the ServerSocked is closed, those two connections which has been ran as threads and stored in a collection are still alive and able to cummunicate with the server? I hope you've got my point.
Here's the source code:
//Server
public synchronized List<ClientThread> getClients(){
return clients;
}
public void run() {
try {
while(true){
Socket clsock = srvsock.accept();
if(getClients().size() == 2){
System.out.println("Too many connections!");
clsock.close();
continue;
}
ClientThread clt = new ClientThread(clsock);
clients.add(clt);
clt.start();
System.out.println("Connection accepted.");
}
} catch (IOException ex) {
ex.printStackTrace(System.err);
}
}
And with this code, I'm not able to detect on the Client if the connection is still alive, or the server has closed the connection. Thanks in advance.
Code for test client:
Socket s = new Socket("localhost", 8932);
BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
for (int i=0; i<20; i++) {
bw.write(String.valueOf(i));
bw.newLine();
bw.flush();
Thread.sleep(1000);
}
bw.close();
And for the ClientThread:
BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
while (true) {
String misc = in.readLine();
System.out.println(misc);
if (misc==null || misc.length()==0)
break;
}
in.close();
Output:
Connection accepted.
0
Connection accepted.
0
1
Too many connections!
1
2
2
3
So it works as you intended. By the way, it is usually better to implement Runnable rather than extend Thread - see "implements Runnable" vs. "extends Thread"