I have a Unity project that is already successfully distributed via Google Play and Amazon Store. It runs on all the Kindle Fire devices as well. Now I have a new version, but for the life of me I can't get it to run on my Kindle Fire test device. Once I build & run, it just stops on a black screen, and the log leaves me scratching my head what might go wrong here. This is all the log being created throughout the start sequence:
I/ActivityStack( 258): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 pkg=de.applicationsystems.CafeIntlSolo cmp=de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin} from pid 794
V/ActivityStack( 258): Prepare open transition: starting ActivityRecord{4180f990 de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin}
V/Sensors ( 258): accel data: -0.177231 -0.162861 9.376501
D/dalvikvm( 258): GC_FOR_ALLOC freed 551K, 30% free 15332K/21703K, paused 46ms
V/ActivityStack( 258): Prepare open transition: prev=ActivityRecord{41bae778 com.amazon.kindle.otter/.Launcher}
I/ActivityManager( 258): Start proc de.applicationsystems.CafeIntlSolo for activity de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin: pid=7240 uid=10022 gids={3003, 1015}
D/dalvikvm( 109): GC_EXPLICIT freed 37K, 3% free 10994K/11331K, paused 1ms+3ms
I/PhoneWindowManager( 258): repositioning status bar
D/dalvikvm( 258): GC_CONCURRENT freed 52K, 25% free 16369K/21703K, paused 2ms+7ms
D/AmazonToggle( 449): setText toggle_on
D/AmazonToggle( 449): setText toggle_off
D/QuickSettings-Wifi( 449): handleSelection Begin
D/dalvikvm( 109): GC_EXPLICIT freed <1K, 3% free 10994K/11331K, paused 9ms+2ms
D/dalvikvm( 109): GC_EXPLICIT freed <1K, 3% free 10994K/11331K, paused 1ms+2ms
D/dalvikvm( 7240): GC_FOR_ALLOC freed 176K, 3% free 11201K/11527K, paused 18ms
I/dalvikvm-heap( 7240): Grow heap (frag case) to 12.027MB for 1048592-byte allocation
D/dalvikvm( 7240): GC_CONCURRENT freed 1K, 4% free 12224K/12615K, paused 3ms+1ms
D/dalvikvm( 7240): Trying to load lib /data/data/de.applicationsystems.CafeIntlSolo/lib/libmain.so 0x415f6eb0
D/dalvikvm( 7240): Added shared lib /data/data/de.applicationsystems.CafeIntlSolo/lib/libmain.so 0x415f6eb0
V/Sensors ( 258): accel data: -0.162861 -0.110171 10.054292
V/Sensors ( 258): accel data: -0.148491 -0.110171 10.008786
W/ActivityStack( 258): Launch timeout has expired, giving up wake lock!
W/ActivityStack( 258): Activity idle timeout for ActivityRecord{4180f990 de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin}
V/Sensors ( 258): accel data: -0.220342 -0.119751 9.956097
V/Sensors ( 258): accel data: -0.179626 -0.086221 10.018367
V/Sensors ( 258): accel data: -0.205972 -0.114961 9.996812
D/dalvikvm( 258): GC_CONCURRENT freed 2260K, 30% free 15352K/21703K, paused 2ms+4ms
V/Sensors ( 258): accel data: -0.131726 -0.148491 10.025552
V/Sensors ( 258): accel data: -0.232317 -0.100591 10.039922
The same project just deployed to a Nexus 7 just runs fine, even with the Amazon SDK/GameCircle setup. I already updated all the Android SDKs and the Amazon Unity Plugin, but no change. I've reset the Kindle to factory defaults and tried to install on a fresh machine, but no change. It just won't run. Any ideas how to track that down appreciated!
Answering myself:
You need at least Unity patch 4.6.1p1 from http://unity3d.com/unity/qa/patch-releases. It has the following fix:
Note that these patches are not advertised automatically. The latest announced and automatic update was. 4.6.1f1, so it requires you to take explicit action.
Regards, habitoti