I got a menu in my game with buttons to select the level, except for the first level button, all the other buttons use a gray texture, as they are "locked". So when you beat the level 1 for example, it returns to the level selecting menu and the level 2 is unlocked, but i want it to use a different texture when it's unlocked, so i tried to add this in my Update method in the main game class but it still using the gray texture:
if (level2.Unlocked == true)
{
level2Button = Content.Load<Texture2D>("GUI\\level2");
}
level2Button.Update(gameTime);
Thanks Fuex and roxik0, i used both suggestions to solve it. I created two texture variables and in my button class i added a method to update the textures:
public void UpdateTexture(Texture2D texture)
{
this.texture = texture;
}
This way before it draws the button it checks if the level is unlocked and update it to use the proper textures:
if (level2.Unlocked)
{
level2button.UpdateTexture(level2buttonNormal);
}
level2button.Draw(spriteBatch);