I wrote user control with 2 buttons and one check box and now I want to bind Commands to data context - for each button and checkbox. But I don't know how to define command binding. I think I'll need some kind of ICommand property in User control - but how can I connect user's data context command delegate? I want to use user control to manage each item in collection like this:
<ItemsControl ItemsSource="{Binding Path=MoneyInfo}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<local:ChannelSetupControl
CurrentCount="{Binding Count}"
CoinValue="{Binding Value}"
UpCommand="{Binding DataContextUp}"
DownCommand="{Binding DataContextDown}"
ChangeCheckboxCommand="{Binding DataContextChange}"></local:ChannelSetupControl>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
XAML User control
<UserControl>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="3*"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="0" Text="{Binding CoinValue}" TextAlignment="Center"></TextBlock>
<TextBlock Grid.Column="0" Grid.Row="1" Text="{Binding CurrentCount, Mode=TwoWay}" TextAlignment="Center" VerticalAlignment="Center" FontSize="30"></TextBlock>
<StackPanel Grid.Column="1" Grid.Row="1" VerticalAlignment="Center">
<Button Content="+ 10" Padding="0 5"></Button>
<Button Content="- 10" Padding="0 5"></Button>
</StackPanel>
<CheckBox Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="2" IsChecked="{Binding Cycling, Mode=TwoWay}" Content="recycling" VerticalContentAlignment="Center"></CheckBox>
</Grid>
</UserControl>
and code behind and this is where I'm lost - how to define UpCommand, DownCommand and ChangeCheckboxCommand?
public partial class ChannelSetupControl : UserControl, INotifyPropertyChanged
{
private int currentCount;
private bool cycling;
private double coinValue;
public int Step { get; set; }
public double CoinValue { get { return coinValue; } set { coinValue = value; NotifyPropertyChanged("CoinValue"); } }
public int CurrentCount { get { return currentCount; } set { currentCount = value; NotifyPropertyChanged("CurrentCount"); } }
public bool Cycling { get { return cycling; } set { cycling = value; NotifyPropertyChanged("Cycling"); } }
public ChannelSetupControl()
{
InitializeComponent();
DataContext = this;
CurrentCount = 0;
Step = 10;
Cycling = false;
CoinValue = 0;
}
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
First of all your ChannelSetupControl
class extends UserControl
, so it implicitly extends DependencyObject
class. It means you can use Dependency Properties instead of implementing INotifyPropertyChanged
.
So you can define a dependency property in your ChannelSetupControl class, like this one:
public static readonly DependencyProperty UpCommandProperty =
DependencyProperty.Register("UpCommand", typeof(ICommand), typeof(ChannelSetupControl));
public ICommand UpCommand
{
get { return (ICommand)GetValue(UpCommandProperty); }
set { SetValue(UpCommandProperty, value); }
}
At the same time in your control XAML:
<Button Command="{Binding RelativeSource={RelativeSource Mode=Self}, Path=UpCommand, Mode=OneWay}"
Content="+ 10" Padding="0 5" />
In this way in your window XAML you can wrote:
<local:ChannelSetupControl UpCommand="{Binding UpCommand, Mode=OneWay}" ... />
You can use the same "pattern" for the other controls.
Regarding ICommand
, there are a lot of implementations. The one that I prefer is the so called delegate command (for a sample you can take a look here).
I hope this quick explanation can help you.