I have a QGraphicsView
with a bigger QGraphicsScene
that can be dragged.
In the QGraphicsScene
I have a subclassed QGraphicsItem
(TestItem
) that displays a QGraphicsPixmapItem
, which can have random shapes.
(I don't use QGraphicsPixmapItem
directly because of extra functionality to be implemented in the future)
I want this item to be movable, but only if the user presses within the shape of the item. If outside the shape, but still inside the boundingRectangle
, I want the scene behind it to be dragged. This because the boundingRectangle
can be much bigger than the shape and the user doesn't see it, so it would be weird trying to drag the scene near the Pixmap
and it not working.
This is my subclassed item:
TestItem::TestItem(QPointF position, QPixmap testImage, double width,
double length, QGraphicsItem * parent):
QGraphicsItem(parent),
m_boundingRect(QRectF(0,0,5, 5)),
m_dragValid(false),
m_path(QPainterPath()),
mp_image(new QGraphicsPixmapItem(this))
{
setBoundingRect(QRectF(0,0,width,length));
setPos(position - boundingRect().center());
setFlag(QGraphicsItem::ItemIsMovable);
mp_image->setPixmap(testImage.scaled(width, length));
m_path = mp_image->shape();
}
QPainterPath TestItem::shape()
{
return m_path;
}
QRectF TestItem::boundingRect() const
{
return m_boundingRect;
}
void TestItem::setBoundingRect(QRectF newRect)
{
prepareGeometryChange();
m_boundingRect = newRect;
}
I've tried overriding the mouse events like this, but all it brings me is no functionality at all when outside the shape but inside the bounding rectangle
void TestItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if(shape().contains(event->pos()))
{
QGraphicsItem::mousePressEvent(event);
m_dragValid = true;
}
}
void TestItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(m_dragValid)
QGraphicsItem::mouseMoveEvent(event);
}
void TestItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if(m_dragValid)
QGraphicsItem::mouseReleaseEvent(event);
m_dragValid = false;
}
which of course makes sense, but I wouldn't know how to implement the dragging of the scene, since it's the scene itself that sends the mouse events to the graphics item.
(My QGraphicsView
is setup to DragMode
QGraphicsView::ScrollHandDrag
)
Anyone have ideas?
I figured it out. I only needed to add a event->ignore();
to my mouse events.
void TestItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if(shape().contains(event->pos()))
{
QGraphicsItem::mousePressEvent(event);
m_dragValid = true;
}
else
event->ignore();
}
void TestItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(m_dragValid)
QGraphicsItem::mouseMoveEvent(event);
else
event->ignore();
}
void TestItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if(m_dragValid)
QGraphicsItem::mouseReleaseEvent(event);
else
event->ignore();
m_dragValid = false;
}