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animationunity-game-engineunityscriptunity3d-2dtools

Change Animator Controller by Script


I have 2 Controllers may

1-ControllerBLUE.controller (Default)

2-ControllerRED.controller

How can I change the controller from script

I tried:

var colorController = GetComponent(Animator);


 colorController.runtimeAnimatorController =   Resources.Load("main/colors/controllercolors/ControllerRED.controller ") as RuntimeAnimatorController;

But it doesn't work it just make the animator controller to : "None (Runtime Animator Controller)"

Is it possible ? How can I make it work ?


Solution

  • I'm sorry, I use C# in Unity:

    using UnityEngine;
    using System.Collections;
    public class ChangeController : MonoBehaviour {
    
    Animator animator;
    
    // Use this for initialization
    void Start () {
        animator = gameObject.GetComponent<Animator>();
        animator.runtimeAnimatorController = Resources.Load("main/colors/controllercolors/ControllerRED") as RuntimeAnimatorController;
    }
    
    // Update is called once per frame
    void Update () {
    
    } }