Is there any way to scale particle effects at runtime using libGDX's particle system?
I'm aware of this question on the subject, but it doesn't address scaling at runtime. I tried using the answer by Viktor, but it simply made the particle effect disappear all together. Here is the code I tried using:
ParticleEffect pe;
//Scale particle
for(ParticleEmitter emitter : pe.getEmitters())
{
float scaling = emitter.getScale().getHighMax();
emitter.getScale().setHigh(scaling * scale);
scaling = emitter.getScale().getLowMax();
emitter.getScale().setLow(scaling * scale);
scaling = emitter.getVelocity().getHighMax();
emitter.getVelocity().setHigh(scaling * scale);
scaling = emitter.getVelocity().getLowMax();
emitter.getVelocity().setLow(scaling * scale);
}
pe.setPosition(x, y);
pe.draw(spriteBatch, delta);
Without the scaling code in the middle of that, it renders fine, just not scaled.
Maybe it's too late... but if someone needs this :
particleEffect.scaleEffect( scale factor);