I am trying to use double buffering in console. I have written this code, it compiles, but in the created console few downmost lines are filled with random characters. ChangingCHAR_INFO cur[Width*Height];
into
CHAR_INFO cur[Width*Height+200];
helps, but I don't understand why would memory of Width*Height be not enough for it.
#include <windows.h>
#include <ctime>
#define xMax 80
#define yMax 25
#define fPS 250
#define Delay 60
class dbconsole
{
private:
int width, height, FPS, delay;
HANDLE h0, h1;
CHAR_INFO *chiBuffer;
bool curBuffer;
int drawingTimer;
public:
dbconsole(int Width, int Height, int fps)
{
CHAR_INFO cur[Width*Height];
width = Width;
height = Height;
FPS = fps;
preparebuffer(h0);
preparebuffer(h1);
chiBuffer = cur;
curBuffer = 0;
drawingTimer = clock();
}
void preparebuffer(HANDLE &h)
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = false;
cursor.dwSize = 1;
h = CreateConsoleScreenBuffer(
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL);
SetConsoleCursorInfo(h, &cursor);
}
void putpixel(int x, int y, CHAR_INFO input)
{
chiBuffer[x+width*y]=input;
}
void depict()
{
SMALL_RECT srctWriteRect;
srctWriteRect.Top = 0;
srctWriteRect.Left = 0;
srctWriteRect.Bottom = yMax-1;
srctWriteRect.Right = xMax-1;
if ((clock()-drawingTimer)*FPS>CLOCKS_PER_SEC)
{
if (curBuffer)
{
WriteConsoleOutput(h0, chiBuffer, {xMax,yMax}, {0,0}, &srctWriteRect);
SetConsoleActiveScreenBuffer(h0);
}
else
{
WriteConsoleOutput(h1, chiBuffer, {xMax,yMax}, {0,0}, &srctWriteRect);
SetConsoleActiveScreenBuffer(h1);
}
curBuffer=!curBuffer;
drawingTimer = clock();
}
}
};
int main(void)
{
dbconsole myConsole = dbconsole(xMax,yMax,fPS);
SetConsoleTitle("Use arrow keys to control character");
long long movetimer = clock();
int x = 0, y = 0;
while (true)
{
for (int i = 0; i < xMax; i++) for (int j = 0; j < yMax; j++) myConsole.putpixel(i,j, {' ',16});
if ((clock()-movetimer)*Delay>CLOCKS_PER_SEC)
{
if (GetAsyncKeyState(VK_RIGHT))
{
movetimer = clock();
if (x < xMax-1) x++;
}
if (GetAsyncKeyState(VK_LEFT))
{
movetimer = clock();
if (x > 0) x--;
}
if (GetAsyncKeyState(VK_DOWN))
{
movetimer = clock();
if (y < yMax-1) y++;
}
if (GetAsyncKeyState(VK_UP))
{
movetimer = clock();
if (y > 0) y--;
}
if (GetAsyncKeyState(VK_ESCAPE)) return 0;
}
myConsole.putpixel(x,y,{1,15|16});
myConsole.depict();
}
}
I think that the problem is due to the fact that some memory corresponding to chiBuffer is not reserved for it, but I don't get why. So, what is the problem?
Here:
dbconsole(int Width, int Height, int fps)
{
CHAR_INFO cur[Width*Height];
....
chiBuffer = cur;
cur
is a local variable, and once the constructor is left, it no longer exists. At this point, chiBuffer
ceases to be a valid pointer, and any use of it causes undefined behavior.
A simple solution would be to make chiBuffer
a std::vector
:
// also: #include <vector> at the top
std::vector<CHAR_INFO> chiBuffer;
and initialize it in the constructor like so:
dbconsole(int Width, int Height, int fps)
: chiBuffer(Width * Height)
{
// cur no longer necessary.
The only additional change this requires is
// v----------v--- here
WriteConsoleOutput(h0, &chiBuffer[0], {xMax,yMax}, {0,0}, &srctWriteRect);
to extract a pointer from the vector that the C function WriteConsoleOutput
can understand. This works because std::vector
guarantees that it stores its elements contiguously in memory (like an array).