A friend of mine gave me this code for a timer. I must say that I'm a beginner, so I don't understand what @Override is, but the code worked for other friends.
Eclipse says about the public void line:
Multiple markers at this line:
- The method actionPerformed(ActionEvent) of type new ActionListener(){} must override a superclass method
- implements java.awt.event.ActionListener.actionPerformed
The code is:
final Timer t = new Timer(tijd, new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
lx = lx-s1;
}
});
t.start();
With it comes the suggestion of deleting @Override
, but as I'm not sure of what it does I don't know if I'll be deleting an important thing of the code. I suppose it isn't there because some-one thought it would be funny to include the code.
So my questions are:
1. How do I move the label?
2. What is the problem with @Override
?
Well, indeed the @Override is negligible in this case. Yet, the codes for moving the label is of great importance. You should base it on this:
In the action listener of the timer do something like this: x = x - 1; And then Label.setLocation(x,y);
That should do the trick!