I've made a plugin using the VST SDK 2.4. Up until now I've been using the generic interface to control the plugin but now I'm trying to add a custom interface using the VSTGUI library.
I've set up editor files and tried to use the code as outlined in the example code packaged with the library. I'm a bit worried that there might not be total compatibility with OSX Yosemite, however at this stage I'm fighting some rudimentary problems.
I want to know if i'm doing something wrong, or should I give up using VSTGUI with OSX 10.10?
On compilation, I get the following error: ./TutorialEditor.h:42:32: error:
no matching constructor for initialization of 'AEffGUIEditor'
Editor (const void* ptr) : AEffGUIEditor (ptr) {}
^ ~~~
vstsdk2.4/vstgui.sf/vstgui/aeffguieditor.h:51:7: note: candidate constructor
(the implicit copy constructor) not viable: cannot convert argument of incomplete type
'const void *' to 'const AEffGUIEditor'
class AEffGUIEditor : public AEffEditor
^
vstsdk2.4/vstgui.sf/vstgui/aeffguieditor.h:55:2: note: candidate constructor not viable: cannot
convert argument of incomplete type 'const void *' to 'AudioEffect *'
AEffGUIEditor (AudioEffect* effect);
^
The initialisation in the constructor of my vst plugin looks like this:
extern AEffGUIEditor* createEditor (AudioEffectX*);
setEditor (createEditor (this));
Here's the TutorialEditor.cpp code:
#include "TutorialEditor.h"
AEffGUIEditor* createEditor (AudioEffectX* effect) {
return new Editor (effect);
}
bool Editor::open (void* ptr) {
CRect frameSize (0, 0, 300, 300);
frame = new CFrame (frameSize, ptr, this);
return true;
}
void Editor::close () {
delete frame;
frame = 0;
}
Here's the TutorialEditor.h code:
#include "vstgui.sf/vstgui/aeffguieditor.h"
class Editor : public AEffGUIEditor {
public:
Editor (void* ptr) : AEffGUIEditor (ptr) {}
bool open (void* ptr);
void close ();
};
The compiler not cast that void*
to a AudioEffect*
automatically.
You can cast it manually by writing
Editor (void* ptr) : AEffGUIEditor ((AudioEffect*)ptr) {}
but ideally you should avoid using void* at all in this case.
Try to replace
Editor (void* ptr) : AEffGUIEditor (ptr) {}
by
Editor (AudioEffect* ptr) : AEffGUIEditor (ptr) {}
if possible.
The less type information you lose, the better.