How can I play a sound within a Greasemonkey script?
What I'm trying to do currently is to play a sound whenever a condition is reached, something like:
// ==UserScript==
// @name Sound Alert
// @namespace example.com
// @include example.com/*
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// @version 1
// @grant none
// ==/UserScript==
sound = new Audio("https://dl.dropbox.com/u/7079101/coin.mp3");
for (var i = 0; i <= 10; i++) {
if (i === 10) {
// Play a sound when i === 10
sound.play();
} else {
console.log('Not yet!');
}
}
How can I do this? Is there any way to do so? The code above isn't working!
Well, it seems like asking improves the possibility of finding out the correct answer for a problem (hehehe).
Here's my solution:
// ==UserScript==
// @name Sound Alert
// @include http://YOUR_SERVER.COM/YOUR_PATH/*
// @grant none
// ==/UserScript==
var player = document.createElement('audio');
player.src = 'https://dl.dropbox.com/u/7079101/coin.mp3';
player.preload = 'auto';
for (var i = 0; i <= 10; i++) {
if (i === 10) {
// Play a sound when i === 10
player.play();
} else {
console.log('Not yet!');
}
}