I have an issue with the GetComponent(GUIText) the error i get is
There is no 'GUIText' attached to the "#######COUNTER(Clone)" game object, but a script is trying to access it.
Here is my code:
var UItecxt = GameObject.Find("#######COUNTER(Clone)");
var txtconvert = UItecxt.GetComponent(GUIText);
print(txtconvert);
txtconvert.text = counternumb.ToString();
I HAVE a GUIText on my clone! What is the issue? Thanks!
Your problem is that there is no GameObject named "#######COUNTER(Clone)"
cloned in the scene. Run my code below and you will notice.
var UItecxt = GameObject.Find("#######COUNTER(Clone)");
var txtconvert : GUIText;
if(UItecxt != null)
txtconvert = UItecxt.GetComponent(GUIText);
else
Debug.Log("There was no GameObject with the name '#######COUNTER(Clone)' in the scene");
To fix it just make sure you do have a GameObject
with that name.