I can use GetConstantBufferByIndex to get a pointer to an ID3D11ShaderReflectionConstantBuffer which will allow me to enumerate the members of a cbuffer, but for a tbuffer, I can't find any corresponding function in the D3D Reflection APIs.
Am I missing something or does the reflection system not have a way to enumerate these?
GetConstantBufferByIndex returns both cbuffers and tbuffers. In D3D's terminology they are both "constant buffers".