I've a JPanel where I'm drawing with the mouse events and after resizing, or minimizing-restoring it, it doesnt display what has to be drawn, despite a "degub" println shows me the function is being called, but for some reason, it reamains blank
I thought I should have added my drawing function in the paintComponent function but it seems not to be working right, so what I'm doing wrong or where should I place that drawElements() call?
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
drawElements();
}
void drawElements() {
Graphics2D g = (Graphics2D)this.getGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
for (Element el : elements) {
el.draw(g);
}
}
Pass the graphics object to the drawElements method.
(Right answer provided by @rafalopez79)