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c#marshallingawesomiumrgbasfml.net

Copy IntPtr BRGA to RGBA byte[] With Marshal.Copy


Im currently copying a byte[] from a BGRA IntPtr Buffer using Marshal.Copy as follows:

    private static byte[] getWebViewScreenshotAsBytes(ref WebView myWebView)
    {
        int colorLength = myWebView.Width * myWebView.Height;
        BitmapSurface bmpSurface = (BitmapSurface)myWebView.Surface;

        byte[] bgra = new byte[colorLength * 4];
        Marshal.Copy(bmpSurface.Buffer, bgra, 0, colorLength * 4);

        byte[] rgba = new byte[colorLength * 4];
        for(int i = 0; i < bgra.Length; i += 4)
        {
            rgba[i] = bgra[i + 2];
            rgba[i + 1] = bgra[i + 1];
            rgba[i + 2] = bgra[i];
            rgba[i + 3] = bgra[i + 3];
        }

        return rgba;
    }

As you can see I'm then looping through the byte[] four at a time to change the BGRA format to a RGBA format.

My question is this: Is there any way to switch the bytes into the correct RGBA postion from their BGRA as they're copied from the IntPtr into the manaaged byte[], saving me the looping?

If there's any context needed on this, I'm getting the buffered image from Awesomium WebView Surfaces (BGRA), and I'm using it in a SFML.NET Texture (RGBA).


Solution

  • The BitmapSurface class has a CopyTo method that takes a bool convertToRGBA parameter:

    public void CopyTo(
        IntPtr destBuffer,
        int destRowSpan,
        int destDepth,
        bool convertToRGBA,
        bool flipY
    )
    

    See API documentation