Im currently copying a byte[] from a BGRA IntPtr Buffer using Marshal.Copy as follows:
private static byte[] getWebViewScreenshotAsBytes(ref WebView myWebView)
{
int colorLength = myWebView.Width * myWebView.Height;
BitmapSurface bmpSurface = (BitmapSurface)myWebView.Surface;
byte[] bgra = new byte[colorLength * 4];
Marshal.Copy(bmpSurface.Buffer, bgra, 0, colorLength * 4);
byte[] rgba = new byte[colorLength * 4];
for(int i = 0; i < bgra.Length; i += 4)
{
rgba[i] = bgra[i + 2];
rgba[i + 1] = bgra[i + 1];
rgba[i + 2] = bgra[i];
rgba[i + 3] = bgra[i + 3];
}
return rgba;
}
As you can see I'm then looping through the byte[] four at a time to change the BGRA format to a RGBA format.
My question is this: Is there any way to switch the bytes into the correct RGBA postion from their BGRA as they're copied from the IntPtr into the manaaged byte[], saving me the looping?
If there's any context needed on this, I'm getting the buffered image from Awesomium WebView Surfaces (BGRA), and I'm using it in a SFML.NET Texture (RGBA).
The BitmapSurface
class has a CopyTo
method that takes a bool convertToRGBA
parameter:
public void CopyTo(
IntPtr destBuffer,
int destRowSpan,
int destDepth,
bool convertToRGBA,
bool flipY
)