I'm working on a poker project that just deals the 5 top cards from a shuffled deck and lets the user to reject all, some, or none. I understand that there should be ideally 2-3 classes, one with the actual main and the other two being the card and deck. I have created the Deck class and a very basic Tester program that is just supposed to print the shuffled cards. However, when I print the deck, I get something along the lines of "Deck@###d##a". What am I doing wrong?
import java.util.Random;
public class Deck {
// Constructing a deck from two arrays
String[] suit = { "Clubs", "Diamonds", "Hearts", "Spades" };
String[] rank = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King" };
String[] deck = new String[suit.length * rank.length];
// Storing public variables
int suits = suit.length;
int ranks = rank.length;
int deckSize = deck.length;
public Deck()
{
for(int i = 0; i < suits; i++)
{
for(int j = 0; j < ranks; j++)
{
deck[ranks*i + j] = rank[j] + " of " + suit[i];
}
}
}
// Fisher-Yates Shuffle
public void shuffle()
{
Random rand = new Random();
for (int i = 0; i < deckSize; i++)
{
int x = rand.nextInt(deckSize);
String temp = deck[x];
deck[x] = deck[i];
deck[i] = temp;
}
}
}
And the tester class:
import java.util.Scanner;
public class DeckTester {
public static void main(String[] args) {
Deck deck = new Deck();
System.out.println(deck);
}
}
Output: Deck@###d###a
You're seeing the default `toString() method from the Object class, and you're finding that it's not too helpful. You're also not creating a Card or a true Deck class and so you can't give any class a decent toString() method.
Solutions:
toString()
method.toString()
method.e.g.,
// for Deck
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (Card card: cards) {
sb.append(card.toString() + ", ");
}
return sb.toString();
}