When is it the right time to destroy an interstitial ad in Google Mobile Ads Unity Plugin?
The docs say:"It is important to explicitly destroy the interstitial before letting it go out of scope so that it can be properly released by the plugin."
Should the interstitial ad be destroyed right after it shows? when it is clicked? or when about to be closed?
Any thoughts? Thanks.
It really depends on how you're handling the ad. If the reference to the ad is a member of a monobehaviour class, you could call ad.Destroy() on the script's OnDestroy. If it's a local variable inside some method, then you have to call ad.Destroy() before leaving the method.