I can clip using native coding within iOS however, as I wish to port across to Android using SpriteBuilder I want to clip 2 CCSprites using Cocos2D.
I am looking to do the following :
I have seen libraries which support only Cocos2D 2 however I am using the latest version and these no longer seem to work.
How would I achieve this affect?
For anyone looking for a similar fix the following is native to Cocos2D.
//Get Screen size
CGSize winSize = [[CCDirector sharedDirector] viewSize];
//Set Clipping Sprite
CCSprite *heroClip = [CCSprite spriteWithImageNamed:@"stamina/MenuHappinessWhite.png"];
heroClip.position = ccp(winSize.width/2, winSize.height/2); // Middle of screen
//Set Sprite below Clipping
CCSprite *heroUnder = [CCSprite spriteWithImageNamed:@"stamina/MenuLevel.png"];
heroUnder.position = ccp(winSize.width/2, winSize.height/2);
heroUnder.scaleY = 0.5f;
// Create Clipping Node
CCClippingNode *scissor = [CCClippingNode clippingNodeWithStencil:heroClip];
[scissor setContentSize:self.contentSize];
[scissor setPositionType:CCPositionTypeNormalized];
[scissor setAlphaThreshold:0.0];
//[scissor setInverted:YES];
[self addChild:scissor];
// Add nodes to Clipping Node
[scissor addChild:heroUnder];
and add this to app delegate
//Load Clipping Mask
[cocos2dSetup setObject:@GL_DEPTH24_STENCIL8_OES forKey:CCSetupDepthFormat];