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javascripthtmlhtml5-canvasfabricjs

get rgb values of pixel of image in fabric.js on mouse move


how to get rgb values of image in fabric.js on mouse move. I used getFill() method of image object, but it is returning (0,0,0). Please help me


Solution

  • FabricJS does not have a native method for getting the pixel colors.

    The workaround is to use native html5 canvas to fetch the pixel data:

    • Create your Fabric image objects. Be sure to specify crossOrigin as 'anonymous' otherwise the canvas will be tainted with a security violation and then the pixel data will be unavailable.

    • Listen on Fabric's 'mouse:move' event. When it fires, get the current mouse position and use native canvas's context.getImageData to fetch that pixel's color array.

    Good luck with your project!

    Here's annotatede code and a Demo:

    // create a Fabric.Canvas
    var canvas = new fabric.Canvas("canvas");
    
    // get a reference to <p id=results></p>
    // (used to report pixel color under mouse)
    var results = document.getElementById('results');
    
    // get references to the html canvas element & its context
    var canvasElement = document.getElementById('canvas');
    var ctx = canvasElement.getContext("2d");
    
    
    // create a test Fabric.Image
    addFabricImage('https://cdn.pixabay.com/photo/2019/12/12/05/34/afro-4689826_1280.jpg');
    
    // listen for mouse:move events
    canvas.on('mouse:move', function(e) {
    
      // get the current mouse position
      var mouse = canvas.getPointer(e.e);
      var x = parseInt(mouse.x);
      var y = parseInt(mouse.y);
    
      // get the color array for the pixel under the mouse
      var px = ctx.getImageData(x, y, 1, 1).data;
    
      // report that pixel data
      results.innerHTML = 'At [' + x + ' / ' + y + ']: Red/Green/Blue/Alpha = [' + px[0] + ' / ' + px[1] + ' / ' + px[2] + ' / ' + px[3] + ']';
    
    });
    
    
    
    // create a Fabric.Image at x,y using a specified imgSrc
    function addFabricImage(imgSrc, x, y) {
    
      // create a new javascript Image object using imgSrc
      var img = new Image();
    
      // be sure to set crossOrigin or else 
      // cross-domain imgSrc's will taint the canvas
      // and then we can't get the pixel data
      // IMPORTANT!: the source domain must be properly configured 
      // to allow crossOrigin='anonymous'
      img.crossOrigin = 'anonymous';
    
      // when the Image object is fully loaded, 
      // use it to create a new fabric.Image object
      img.onload = function() {
    
        var fabImg = new fabric.Image(this, {
          left: 30,
          top: 30
        });
        canvas.add(fabImg);
    
      }
    
      // use imgSrc as the image source
      img.src = imgSrc;
    
    }
    body {
      background-color: ivory;
    }
    canvas {
      border: 1px solid red;
    }
    <script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.0/fabric.min.js"></script>
    <p id="results">Move mouse over canvas</p>
    <canvas id=canvas width=300 height=300></canvas>