I am using Google Play Services Plugin for Unity3D from the following source https://github.com/playgameservices/play-games-plugin-for-unity
When I try to show my Leaderboards or Achievements I get this message:
It seems that the authenticate always returns false.
Right now the user is only able to log in to google play.
10-11 11:39:17.972 I/Unity (16208): AndroidJavaException: java.lang.NoSuchMethodError: no method with name='getClass' signature='()Ljava/lang/Object;' in class Lcom/google/android/gms/common/api/b; 10-11 11:39:17.972 I/Unity (16208): at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in :0 10-11 11:39:17.972 I/Unity (16208): at UnityEngine.AndroidJNISafe.GetMethodID (IntPtr obj, System.String name, System.String sig) [0x00000] in :0 10-11 11:39:17.972 I/Unity (16208): at UnityEngine._AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in :0 10-11 11:39:17.972 I/Unity (16208): at UnityEngine.AndroidJNIHelper.GetMethodID (IntPtr javaClass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in :0 10-11 11:39:17.972 I/Unity (16208): at UnityEngine._AndroidJNIHelper.GetMethodIDAndroidJavaObject [0x00000] in :0 10-11 11:39:17.972 I/Unity (16208): at UnityEngine.AndroidJNIHelper.GetMethodID[AndroidJavaObject] (IntPtr jclass, System.String methodName, System.Object[] arg 10-11 11:39:19.617 W/ActivityManager(2155): Activity pause timeout for ActivityRecord{4232ec38 co.uk.gringames.hungrybobproject/com.unity3d.player.UnityPlayerNativeActivity} 10-11 11:39:38.747 I/Unity (16208): AndroidJavaException: java.lang.NoSuchMethodError: no method with name='getClass' signature='()Ljava/lang/Object;' in class Lcom/google/android/gms/common/api/b; 10-11 11:39:38.747 I/Unity (16208): at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in :0 10-11 11:39:38.747 I/Unity (16208): at UnityEngine.AndroidJNISafe.GetMethodID (IntPtr obj, System.String name, System.String sig) [0x00000] in :0 10-11 11:39:38.747 I/Unity (16208): at UnityEngine._AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in :0 10-11 11:39:38.747 I/Unity (16208): at UnityEngine.AndroidJNIHelper.GetMethodID (IntPtr javaClass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in :0 10-11 11:39:38.747 I/Unity (16208): at UnityEngine._AndroidJNIHelper.GetMethodIDAndroidJavaObject [0x00000] in :0 10-11 11:39:38.747 I/Unity (16208): at UnityEngine.AndroidJNIHelper.GetMethodID[AndroidJavaObject] (IntPtr jclass, System.String methodName, System.Object[] arg
//leaderboard strings
private string leaderboard = "sasaa";
//achievement strings
// Use this for initialization
void Awake()
{
PlayGamesPlatform.Activate();
}
public void GooglePlayGames(string process)
{
if (process == "login") {
Social.localUser.Authenticate ((bool success) =>
{
if (success) {
Debug.Log ("You've successfully logged in");
} else {
Debug.Log ("Login failed for some reason");
}
});
} else if (process == "lead") {
if (!Social.localUser.authenticated) {
}else{
((PlayGamesPlatform)Social.Active).ShowLeaderboardUI (leaderboard);
}
}
}
Please Help!
Kind Regards,
Daniel
I ran into the same problem today. Apparently there was an update committed to the GitHub repository on the 13th (see https://github.com/playgameservices/play-games-plugin-for-unity/commit/eb70764bf8795de051520b3262745ef35c204c17#diff-bedb7e4c95811a7313c6e4ba5f18875f ) that appears to fix the problem. I merged all the changes from head and my app ran OK.