I'm trying to build a circle with dynamic scripting in Javascript. Normally, I've been able to do it pretty easily in C# using Math.cos and Math.sin. I'm using EaselJS/CreateJS as my base library, and came up with this:
function BuildTileCircle()
{
var countNumberSlots = BlockArray.length;
var radius = 10;
for (var i = 0; i < countNumberSlots; i++)
{
var angle = i * Math.PI * 2 / countNumberSlots;
console.log(angle);
var tempTile = new createjs.Sprite(Tiles, 0);
WorldContainer.addChild(tempTile);
tempTile.x = Math.cos(angle) * 100;
tempTile.y = Math.sin(angle) * radius * 100;
}
}
It.. SORT of works. The circle it builds however, is highly skewed and not perfectly round. Am I on the right track?
Your x
coordinate doesn't depend on the radius
. Fix it.