I have several global variables; var1, var2
, etc...
I do not immediately instantiate these variables but I do later on using jQuery
to instantiate them from a constructor in a separate javascript
file I have.
However; after I do this instantiation with the getScript()
; and I try and access the properties of my newly instantiated objects;
I get the following error:
Uncaught TypeError: Cannot read property 'x' of undefined
Is there a reason; or can you not instantiate global variables this way?
Code for getScript()
;
var functionLoadObjects = function(){
$.getScript('objects.js',function(){
//objects
gameScreen= new GameObject(0,0,750,1500,'Art_Assets/game_screen/Colabrative Layout copy.png',0);
menu= new GameObject(0,0,750,750,'Art_Assets/main_menu/bkg_start2.png',0);
startBtn= new GameObject(50,50,65,160,'Art_Assets/main_menu/btn_play.png','Art_Assets/main_menu/btn_playh.png');
creditBtn= new GameObject(50,150,65,160,'Art_Assets/main_menu/btn_help.png','Art_Assets/main_menu/btn_helph.png');
credits= new GameObject(0,0,750,750,'Art_Assets/credits.png',0);
//stations
sawStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"sawView");
drillStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"drillView");
bendStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"bendView");
weldStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"weldView");
grindStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"grindView");
paintStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"paintView");
assemblyStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"assemblyView");
fabricStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"fabricView");
sewingStation= new WorkStation('Art_Assets/game_screen/workstation.png',0,"sewingView");
console.log(startBtn.x,"startBtn X inside of loader function");
console.log("stuff is happening")
loadImg(menu);
loadImg(startBtn);
loadImg(creditBtn);
loadImg(credits);
loadImg(sawStation);
loadImg(drillStation);
loadImg(gameScreen);
loadImg(bendStation);
loadImg(weldStation);
loadImg(grindStation);
loadImg(paintStation);
loadImg(assemblyStation);
loadImg(fabricStation);
loadImg(sewingStation);
station = [ sawStation,drillStation,bendStation,
weldStation,grindStation,paintStation,
assemblyStation,fabricStation,sewingStation];
for(var i=0; i<9; i++){
station[i].position=i;
}
desk= new GameObject(250,550,128,256,'Art_Assets/game_screen/desk.png',0);
loadImg(desk);
office=new GameObject(750,0,750,750,'Art_Assets/game_screen/office.png',0);
loadImg(office);
})
};
Main method:
var main = function () {
var now = Date.now();
var delta = now - then;
functionLoadObjects();
window.addEventListener('mousemove', tracker, false);
console.log(startBtn.x, "Outside of function call startBtn.x");
update(delta / 1000);
render();
then = now;
requestAnimationFrame(main);
};
Error is found on the console
line in the main
method; the property x
cannot be accessed since startBtn
is undefined; however all of the buttons and other vars are defined at the head of the js file.
$.getScript
is an asynchronous function - its success
handler executes after the content of your script file arrives from the server - well after main
finishes, whereas console.log(startBtn.x, ...
is executed immediately.
var functionLoadObjects = function(callback){
$.getScript('objects.js',function(){
... your code ...
callback();
});
}
var main = function () {
var now = Date.now();
var delta = now - then;
functionLoadObjects(function() {
// put here all code that needs things from dynamically loaded script, such as:
console.log(startBtn.x, "Outside of function call startBtn.x");
});
};