I have a C# application in which it does some basic printing options to Zebraprinets. In my application i am opening the .net paint using the C# application. By using .net paint i need to convert the a .jpeg file to pcx format. I am using it now manually.. So my real question is, can i perform all these actions from my C# application. i want my application to perform the functions of .net paints
For example. after opening the .net paint. I want to import the file using Open + O
..Select file from folder @c:\users\user\sample.jpeg
then in .net paint perform the functions (ctrl + Shift + L)
then (ctrl + Shift + G)
. After all these save ctrl + Shift + S
in location C:\out\
.
Can i do this. Please let me know.
code snippet:-
private void button2_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
string filename = "";
if (ofd.ShowDialog() == DialogResult.OK)
{
filename = System.IO.Path.GetFullPath(ofd.FileName);
}
// MessageBox.Show(filename, "file");
pictureBox1.ImageLocation = filename;
pictureBox1.SizeMode = PictureBoxSizeMode.StretchImage;
DialogResult result = MessageBox.Show("Do you wish to continue?", "Save Changes", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
System.Diagnostics.Process.Start(@"C:\Program Files\Paint.NET\PaintDotNet.exe");
// here i need to perform the function like
//Open + O`
//ctrl + Shift + L)` then `
//(ctrl + Shift + G)`. then save
//`ctrl + Shift + S`
}
else
{
return;
}
}
You can just reference the Paint.NET assemblies directly and use a surprising amount of its functionality that way. I don't know about the API you are referring to specifically but I have used it in the past to generate sprites from .pdn files in a compile pipeline.
Try adding a reference to these assemblies: C:\Program Files\Paint.NET\PaintDotNet.*.dll
Then poke around the classes in those namespaces.