I'm developing an android MMO android game in free version of Unity. I have node.js installed on my pc. should i use the following server-client side code because when i tried to test it i could get the server side script running but couldn't figure out whether the client is connecting or not. Also when i tried to build the apk, unity gives an error saying "using System.Net.Sockets requires pro version of unity." Please help!!
server side (on node.js)
`var net = require('net');
var tcp_server = net.createServer(function(socket)
{
socket.write('hello\n');
socket.end('world\n');
});
tcp_server.listen(8000);
console.log("Server Running...");`
client side (in unity c# script)
`using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.Text;
public class tcpClient : MonoBehaviour
{
static void Main(string[] args)
{
Debug.Log("start");
TcpClient tcpClient = new TcpClient();
tcpClient.Connect("127.0.0.1", 8000);
Debug.Log ("Connected");
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
bytesRead = 0;
try
{
// Read up to 4096 bytes
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
/*a socket error has occured*/
}
//We have read the message.
ASCIIEncoding encoder = new ASCIIEncoding();
Debug.Log(encoder.GetString(message, 0, bytesRead));
//Console.WriteLine(encoder.GetString(message, 0, bytesRead));
tcpClient.Close();
}
}`
The easiest way would probably be to use socket.io