In this image, circle is static one. Rectangle image is in behind of this circle. I need to move,zoom out, zoom in and pan the rectangle image within this circle. How to achieve this?
Give me suggestions how to do this.
Thanks in advance
Follow the Guidelines to do so:
example:
<RelativeLayout>
<ImageView /> // image which have to apply movement.
<ImaeView /> // circle shape
</RelativeLayout>
Then Apply below code to use movement of Imageview.
Implements Activity with OnTouchListener, Then
img.setonTouchListener(this);
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
view= (ImageView) v;
// make the image scalable as a matrix
view.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: //first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG" );
mode = DRAG;
break;
case MotionEvent.ACTION_UP: //first finger lifted
case MotionEvent.ACTION_POINTER_UP: //second finger lifted
mode = NONE;
Log.d(TAG, "mode=NONE" );
break;
case MotionEvent.ACTION_POINTER_DOWN: //second finger down
oldDist = spacing(event); // calculates the distance between two points where user touched.
Log.d(TAG, "oldDist=" + oldDist);
// minimal distance between both the fingers
if (oldDist > 5f) {
savedMatrix.set(matrix);
midPoint(mid, event); // sets the mid-point of the straight line between two points where user touched.
mode = ZOOM;
Log.d(TAG, "mode=ZOOM" );
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG)
{ //movement of first finger
matrix.set(savedMatrix);
if (view.getLeft() >= -392)
{
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
}
}
else if (mode == ZOOM) { //pinch zooming
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 5f) {
matrix.set(savedMatrix);
scale = newDist/oldDist; //thinking I need to play around with this value to limit it**
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
// Perform the transformation
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
Hope this will help you, Its easy Task.