I'm trying to simulate a keystroke with the code below. When I open notepad it works fine but when I open the game in which I want to use it, it doesn't do anything. So keystrokes don’t seem to work. I tried to simulate mouse movement and clicks, those action do work. Does anyone know how to fix this problem?
I found this question, How can I use java.awt.Robot inside games? but I can't add a comment or anything.
package MyProject;
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;
public class KeyStroke {
public static void main(String[] args) throws AWTException {
Robot robot = new Robot();
robot.delay(3000);
robot.keyPress(KeyEvent.VK_Q);
robot.keyPress(KeyEvent.VK_W);
robot.keyPress(KeyEvent.VK_E);
robot.keyPress(KeyEvent.VK_R);
robot.keyPress(KeyEvent.VK_T);
robot.keyPress(KeyEvent.VK_Y);
}
}
You probably want to press and release the keys to simulate a keystroke, i.e. your current code will hold down Q, W, E, R, T and Y until a release is triggered. Also, you may want to hold them down for a small amount of time, because that caused some problems for me when I did something like this.
Code:
package MyProject;
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;
public class KeyStroke {
private static Robot robot;
public static void main(String[] args) throws AWTException {
robot = new Robot();
robot.delay(3000);
keystroke(KeyEvent.VK_Q);
keystroke(KeyEvent.VK_W);
keystroke(KeyEvent.VK_E);
keystroke(KeyEvent.VK_R);
keystroke(KeyEvent.VK_T);
keystroke(KeyEvent.VK_Y);
}
private static void keystroke(int key) {
robot.keyPress(key);
robot.delay(100); // hold for a tenth of a second, adjustable
robot.keyRelease(key);
}
}