I am working on a game in cocos2d-x which is in portrait mode.
Now, for a long time now, I've been working on how to properly achieve multi resolution in cocos2d-x but failed. I followed this great tutorial on forum, but it wasn't enough, I also searched a lot but couldn't find a solution.
I also tried with different-different policies which are available with cocos-x.
I went through all the following links & tutorials
Using these links I could achieve for all ios resolutions but not for all android screens.
http://becomingindiedev.blogspot.in/2014/05/multi-resolution-support-in-ios-with.html
http://discuss.cocos2d-x.org/t/porting-ios-game-to-android-multi-resolution-suppor/5260/5
https://github.com/SonarSystems/Cocos2d-x-v3-C---Tutorial-4---Multi-Resolution-Support
I even tried with newer version of cocos2d-x, but they also not providing anything which can support both ios and android screens.
It's working for me this way for Portrait mode:
Below the header :
typedef struct tagResource
{
cocos2d::CCSize size;
char directory[100];
} Resource;
static Resource smallResource = { cocos2d::CCSizeMake(640, 960),"iPhone" };
static Resource mediumResource = { cocos2d::CCSizeMake(768, 1024),"iPad"};
static Resource largeResource = { cocos2d::CCSizeMake(1536, 2048),"iPadhd" };
static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(768, 1024);
in applicationDidFinishLaunching() method :
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
CCSize frameSize = pEGLView->getFrameSize();
std::vector<std::string> searchPaths;
// Set the design resolution
pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionExactFit);
if (frameSize.height <= smallResource.size.height)
{
searchPaths.push_back(mediumResource.directory);
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
pDirector->setContentScaleFactor(mediumResource.size.height/designResolutionSize.height);
}
else if (frameSize.height <= mediumResource.size.height)
{
searchPaths.push_back(mediumResource.directory);
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
pDirector->setContentScaleFactor(mediumResource.size.height/designResolutionSize.height);
}
else
{
searchPaths.push_back(largeResource.directory);
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
pDirector->setContentScaleFactor(largeResource.size.height/designResolutionSize.height);
}