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cocos2d-iphonexcode6spritebuilder

Spritebuilder project with wrong node positions in xcode 6


I've been using spritebuilder to play around with a few design ideas. I recently upgraded xcode to xcode 6 and my node positions have ended up being a bit screwy. I was wondering if anyone else is having these issues.

What I get on spritebuilder vs how it ends up looking like on ios simulator enter image description here

Deploying to an actual ios device with ios 7 works correctly.


Solution

  • I managed to find a solution to the problem. unchecking all deivce orientations and checking protrait in xcode resolved it. I think somewhere along the way, spritebuilder is having difficulty setting correct device orientation on the new xcode.

    enter image description here

    enter image description here