Trying to binb hammerJs multi-touch into my current kineticJs 5.1 codes, found tips, but my puzzle pieces does not rotate at all, and my pieces are kinetic shape, why?
var startRotate = 0;
var hammertime = Hammer(piecesArray[i][j].shape);
hammertime.on("transformstart", function(e) {
startRotate = piecesArray[i][j].shape.rotation();
}).on("transformstart", function(e) {
piecesArray[i][j].shape.rotation(startRotate + e.gesture.rotation);
layer.draw();
});
my fiddle : http://jsfiddle.net/e70n2693/20/
This example is for KineticJS v5.1.0 and HammerJS v1.0.7
You have to apply Hammer
instance on Kinetic.Node
instance, not on Image
object.
var hammertime = Hammer(piecesArray[i][j].shape);
hammertime.on("transformstart", function(e) {
this.startRatation = this.rotation();
}).on("transform", function(e) {
this.rotation((this.startRatation || 0) + e.gesture.rotation);
this.getLayer().draw();
});
http://jsfiddle.net/e70n2693/30/
Note: I think it is better to set another center
for shape via offset
.