I have the issue. I have programmed my Shoot em up and i came to dead end when i have to ask so many questions in here
if(key State.IsKeyDown(Keys.Space))
{
Shoot Bullets();
}
Problem is when i Hold Space bar it shoots....i do not want to hold Space bar for 30 minutes just to end the level. I wanna make it to toggle. What is best and least coded way to do it. I did spend like 2 days trying to figure this out and i can't...help would be appreciated
As @folkol suggested:
Include:
bool Shoot;
And initialize as:
Shoot = false;
What you check for input
if(key State.IsKeyDown(Keys.Space)) // Need to flip on key release
Shoot = !Shoot // Flips the variable
And in your Update() Method:
if(Shoot)
Shoot Bullets(); // Shoots
Notice that this will flip the Shoot
Variable a lot. You will need to create an oldState
value and flip on key release.