Greetings
I have a program that creates multiples instances of a class, runs the same long-running Update method on all instances and waits for completion. I'm following Kev's approach from this question of adding the Update to ThreadPool.QueueUserWorkItem
.
In the main prog., I'm sleeping for a few minutes and checking a Boolean in the last child to see if done
while(!child[child.Length-1].isFinished) {
Thread.Sleep(...);
}
This solution is working the way I want, but is there a better way to do this? Both for the independent instances and checking if all work is done.
Thanks
UPDATE: There doesn't need to be locking. The different instances each have a different web service url they request from, and do similar work on the response. They're all doing their own thing.
If you know the number of operations that will be performed, use a countdown and an event:
Activity[] activities = GetActivities();
int remaining = activities.Length;
using (ManualResetEvent finishedEvent = new ManualResetEvent(false))
{
foreach (Activity activity in activities)
{
ThreadPool.QueueUserWorkItem(s =>
{
activity.Run();
if (Interlocked.Decrement(ref remaining) == 0)
finishedEvent.Set();
});
}
finishedEvent.WaitOne();
}
Don't poll for completion. The .NET Framework (and the Windows OS in general) has a number of threading primitives specifically designed to prevent the need for spinlocks, and a polling loop with Sleep
is really just a slow spinlock.