I'm trying to accomplish something but am unsure if it's even possible.
The quick idea is, I'm writing a game and want to have a single array (or vector) of different monsters. Every class that inherits the main class Monster simply overrides its functions (but doesn't add any new ones).
Then, when I go through the list of monsters, I can just call the same functions that all of them have.
Here's some code to show what I'm trying to accomplish:
class Monster
{
public:
int hp; //hit points
int atp; //attack power
int def; //defense
bool attacking;
bool defending;
virtual void attack();
virtual void defend();
};
void Monster::attack()
{}
void Monster::defend()
{}
class Goblin: public Monster
{
public:
virtual void attack() override;
virtual void defend() override;
};
void Goblin::attack()
{
//Goblin's attacking patterns
}
void Goblin::defend()
{
//Goblin's defending patterns
}
class Orc: public Monster
{
public:
virtual void attack() override;
virtual void defend() override;
};
void Orc::attack()
{
//Orc's attacking patterns
}
void Orc::defend()
{
//Orc's defending patterns
}
int main(void)
{
//This is where I'm not sure what to do:
//Initialize monsters. Make some Goblins, some Orcs
int num_monsters = 10;
Monster* monster_list;
monster_list = new Monster[num_monsters];
for (int i = 0; i < num_monsters; i++)
{
int which = rand() % 2;
switch (which)
{
case 0: //Goblin
monster_list[i] = new Goblin;
break;
case 1: //Orc
monster_list[i] = new Orc;
break;
}
}
bool quit = false;
while (quit == false)
{
for (int i = 0; i < num_monsters; i++)
{
if (monster_list[i].attacking == true)
monster_list[i].attack();
if (monster_list[i].defending == true)
monster_list[i].defend();
}
}
}
Hopefully that illustrates what I'm trying to do. I know this doesn't work, but I'm not sure how to make it work. Thanks for any advice on this!
You'll need to use a vector of pointers to a base class.
std::vector<Monster*> monsters;
monsters.push_back(new FireDragon());
monsters.push_back(new IceDragon());
Then you'll be able to iterate through the monsters vector and call a common method.
for(auto monster = monsters.begin(); monster != monsters.end(); monster++)
{
(*monster)->attack();
}
The classes:
class Monster {
public:
virtual ~Monster() {}
virtual void attack() = 0;
};
class FireDragon : public Monster {
public:
~FireDragon();
void attack()
{
std::cout << "Fire breath!" << std::endl;
}
};
class IceDragon : public Monster {
public:
~IceDragon();
void attack()
{
std::cout << "Ice breath!" << std::endl;
}
};
As a side note be sure to create virtual destructors in the derived classes or else the base class' destructor will be called.
ETA: Here is the implementation with smart pointers:
/*
Use std::unique_ptr<Monster> if your implementation doesn't need to pass the
monster objects around
*/
std::vector<std::shared_ptr<Monster>> monsters;
/*
Use std::make_unique<FireDragon>() if using unique_ptr
*/
monsters.push_back(std::make_shared<FireDragon>());
monsters.push_back(std::make_shared<IceDragon>());
for(auto monster : monsters)
{
monster->attack();
}