I have a problem when combining the orthographic projection and the Perspective projection.
I'm drawing a texture over a 3d object:
I guess it has something to do with the clipping values:
camProjection = XMMatrixPerspectiveFovLH(0.4f * 3.14f, (float)SCREEN_WIDTH/SCREEN_HEIGHT, 1.0f, 1000.0f);
camProjection2D = XMMatrixOrthographicOffCenterLH(.0f, SCREEN_WIDTH, SCREEN_HEIGHT, .0f, 0.0f, 1000.0f);
Texture coords: (x, y, z, u, v)
Vertex( 0.0f, 0.0f, -1.0f, 0.0f, 1.0f),
Vertex( 0.0f, 20.0f, -1.0f, 0.0f, 0.0f),
Vertex(20.0f, 20.0f, -1.0f, 1.0f, 0.0f),
Vertex(20.0f, 0.0f, -1.0f, 1.0f, 1.0f),
I hope someone can help me with this problem. Its not a big problem but its bugging me.
You're probably trying to display UI over your rendered scene. The standard way to do this is to render you scene first, then clear your z-buffer before drawing UI elements. This way there will be no z-fighting and interference from objects close to camera.