I'm using create.js, but whenever the quequeSetup()
ends queque gets set to undefined, as proven by the console.log()
's. Down below is the affected snippet.
var queue;
function init() {
queueSetup();
};
function queueSetup() {
var queue = new createjs.LoadQueue(false);
console.log(queue);
queue.installPlugin(createjs.Sound);
console.log(queue);
queue.addEventListener("complete", queueLoaded);
queue.loadManifest([
{id:"nbckg", src:"images/nbckg.png"},
{id:"newgame", src:"images/newgame.png"}
]);
console.log(queue);
}
function queueLoaded() {
//the following console.log logs undefined
console.log(queue);
compName = "NULLCOMPNAME ";
stage = new createjs.Stage("MyCanvas");
createjs.Ticker.addEventListener("tick", tick);
//LOAD MAINMANU
// loadMainMenu();
initUI();
}
I'm not familiar with createjs, but in queueSetup()
, the var queue
creates a new variable named queue
scoped to the function. To reference the queue
variable outside the function, leave out the var
.