I don't know how to reset ongoing counter. I have two counters on my page. It seems it works properly, but when I want to set new value to counter2 when it is still counting down, I see in my div two counting times. New and old one.
var interval1;
var interval2;
function countdown(element, minutes, seconds, timer) {
var el = document.getElementById(element);
clearInterval(timer);
timer = setInterval(function() {
if(seconds == 0) {
if(minutes == 0) {
(el.innerHTML = "---");
clearInterval(timer);
return;
}
else {
minutes--;
seconds = 60;
}
}
if(minutes > 0) {
var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
}
else {
var minute_text = '';
}
var second_text = seconds > 1 ? '' : '';
el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + '';
seconds--;
}, 1000);
}
function setCounter1(mins) {
countdown('timeLeft', mins, 00, interval1);
}
function setCounter2(mins) {
countdown('timeLeft2', mins, 00, interval2);
}
If for example I have set counter2 for 10mins, and after a minute I call setCounter2(3), I see in my timeLeft2 div two counters.
How can I reset ongoing counter?
Thanks for your help!
Reassigning an argument variable inside a function does not modify the argument outside of the function. You can see a demonstration of that fact here : http://jsfiddle.net/t6z5324y/
var outsideVariable = 0;
console.log('start', outsideVariable);
function foo(insideVariable) {
console.log('before', insideVariable);
insideVariable = 1;
console.log('before', insideVariable);
}
foo(outsideVariable);
console.log('end', outsideVariable);
But you can pass an object as an argument, and modify a member of that object inside the function. The solution will then be:
var intervalHolder1 = {timer: null};
var intervalHolder2 = {timer: null};
function countdown(element, minutes, seconds, timerHolder) {
//stuff
clearInterval(timerHolder.timer);
timerHolder.timer = setInterval(function() {
//stuff
}, 1000);
}
function setCounter1(mins) {
countdown('timeLeft', mins, 00, intervalHolder1);
}
function setCounter2(mins) {
countdown('timeLeft2', mins, 00, intervalHolder2);
}