I'm aware that it is possible to use Java defined static methods in Lua, due to the section "Libraries of Java Functions" on http://luaj.org/luaj/README.html.
However I am struggling to find out how I can use the same for instance methods, I have a shortened example here:
private static class CallbackStore {
public void test(final String test) {
}
}
(I am aware that I can use a static method here as well, but it is not possible with the real life scenario)
I am using the following Lua code:
-- Always name this function "initCallbacks"
function initCallbacks(callbackStore)
callbackStore.test("test")
end
Which does not work as it is expecting userdata back, but I give it a string.
And I call the Lua code like this:
globals.load(new StringReader(codeTextArea.getText()), "interopTest").call();
CallbackStore callbackStore = new CallbackStore();
LuaValue initCallbacks = globals.get("initCallbacks");
initCallbacks.invoke(CoerceJavaToLua.coerce(callbackStore));
where the Lua code is returned by codeTextArea.getText()
Bottom line of my question is, how do I make my code running with test
as an instance method?
When accessing member functions (in Lua objects in general, not just luaj) you have to provide the this
argument manually as the first argument like so:
callbackStore.test(callbackStore,"test")
Or, you can use the shorthand notation for the same thing:
callbackStore:test("test")