I am trying to write a container class which uses STL allocators. What I currently do is to have a private member
std::allocator<T> alloc_;
(this will later be templated so that the user can pick a different allocator) and then call
T* ptr = alloc_.allocate(1,0);
to get a pointer to a newly allocated 'T' object (and used alloc_.construct to call the constructor; see the answer below). This works with the GNU C++ library.
However, with STLPort on Solaris, this fails to do the right thing and leads to all sorts of bizarre memory corruption errors. If I instead do
std::allocator_interface<std::allocator<T> > alloc_;
then it is all working as it should.
What is the correct way to use the stl::allocator? The STLPort/Solaris version fails to compile with g++, but is g++ right?
Something you might want to do is have your own custom allocator
that you can use to see how the standard containers interact wit allocators. Stephan T. Lavavej posted a nice, simple one called the mallocator
. Drop it into a test program that uses various STL containers and you can easily see how the allocator is used by the standard containers:
Not all of the interface functions in the mallocator
(such as construct()
and destroy()
) are instrumented with trace output, so you might want to drop trace statements in there to more easily see how the standard containers might use those functions without resorting to a debugger.
That should give you a good idea of how your containers might be expected to use a custom allocator
.