I have uploaded my unity game on webserver and its working on facebook. but i have facebook canvas resolution problem. as my game is in portrait mode. Screen resolution is 400 x 600..
How do i set this resolution in my unity project. as facebook settings is not allowing me to set canvas width.
We have method available : FB.Canvas.SetResolution(int width , int height , bool fullscreen, int prefferedRefreshRate , Params Fbscreen.Layout[] layoutparams)
i dnt knw which facebook layout parameter should i write.
Help me guys..
Thanks for your help and support.. :)
I solved my problem using below code which is given in sample example of Facebook :
#region FB.Canvas.SetResolution example
public string Width = "800";
public string Height = "600";
public bool CenterHorizontal = true;
public bool CenterVertical = false;
public string Top = "10";
public string Left = "10";
public void CallCanvasSetResolution()
{
int width;
if (!Int32.TryParse(Width, out width))
{
width = 800;
}
int height;
if (!Int32.TryParse(Height, out height))
{
height = 600;
}
float top;
if (!float.TryParse(Top, out top))
{
top = 0.0f;
}
float left;
if (!float.TryParse(Left, out left))
{
left = 0.0f;
}
if (CenterHorizontal && CenterVertical)
{
FB.Canvas.SetResolution(width, height, false, 0, FBScreen.CenterVertical(), FBScreen.CenterHorizontal());
}
else if (CenterHorizontal)
{
FB.Canvas.SetResolution(width, height, false, 0, FBScreen.Top(top), FBScreen.CenterHorizontal());
}
else if (CenterVertical)
{
FB.Canvas.SetResolution(width, height, false, 0, FBScreen.CenterVertical(), FBScreen.Left(left));
}
else
{
FB.Canvas.SetResolution(width, height, false, 0, FBScreen.Top(top), FBScreen.Left(left));
}
}
#endregion
Hope it helps all of you.. Thanks..